Hey, I'm Berci π
I make things for the web. Mostly with TypeScript, sometimes with whatever the job requires β always with the goal of building something people enjoy using. I care about craft, the small interactions and details that make a product feel right. I like hard problems, fast teams, and shipping things that matter.
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Past work:
Framer
Product Engineer β Canvas Team
May 2025 - Present
Working on Framer's core Canvas application β the interaction-heavy editor customers use to design their websites. Day-to-day involves UI and library development, building and maintaining a WebGL-based shader renderer, meta-programming, and other architectural improvements.
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BYBORRE
Full Stack Software Engineer β Product Team
July 2024 - April 2025
Improved BYBORRE Createβ’, a WebGL-based design app running inside an SPA written in Vue. Rewrote the backend to TypeScript, led the transition between databases, modernized legacy architecture, and contributed to the development of an end-to-end internal textile production framework.
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Gracious
Full Stack Software Engineer β Various Teams
August 2022 - June 2024
Grew from front-end into full-stack through diverse client projects. Mainly built apps with React and Next.js, but also shipped backend and AI services solving e-commerce problems.
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Spotr
Frontend Software Engineer β Engineering Team
September 2021 - August 2022
Built the frontend of an AI-powered housing management SaaS with React microfrontends on a Java-based architecture. Contributed to modernizing legacy frameworks, and led internal programming training sessions.